While a group of trainees have trouble with training, Major Gus Bonner is court-martialed for screwing up a mission and is confined to base.
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The team stay on a jungle planet, cut off by Nephestis who has framed Gus as a traitor. The local Thorn aliens are dying of a disease.
The team arrives with a planet with a mysterious 'Guide' stone which is immediately endangered by an earthquake. The team helps the natives, the Mou'a'dash, to recover it.
Gus and Ec'co go to the home planet of Ec'co's mother to learn more about the Tlak'kahn, who have been attempting to subdue it for 20 years. Ec'co is surprised during his 'homecoming.
Gus and the trainees encounter a former SG team leader whose free-wheeling style inspired Gus as a young officer.
When Gus and the trainees jump through to a planet almost completely covered with water, Harrison can't resist bragging about his swimming ability.
Driven by her arachnophobia, Stacey assaults a spider-like creature from a race which turns out to be both sentient and peaceful. Now, with the victim getting weaker with each minute, Stacey must stand trial for her actions. She must also overcome her fear of spiders, since they just became allies in the battle with the Tlak'kahn.
Trouble comes when Seattle adopts a cuddly alien creature as a pet, only to have it grow overnight into a 200-pound rambunctious, noisy, annoying problem.
When the SG team visits a planet inhabited by alien shape-shifters, only their knowledge of each other's character allows them to distinguish the real team members from the shape-shifters.
Because the Trainees are off searching for diamonds, Gus and Draga are captured by alien bounty hunters.
The Stargate team meets aliens who use meditation, exercise, and native stones to enhance their martial art skills.
Separated from the others on an island paradise, Harrison finds himself in the unaccustomed role of the voice of reason as he tries to help an alien youth resist peer pressure.
Ec'co learns the dangers of lying when he falls for a clever female inventor who deceives him with lies in order to obtain their advanced technology.
The SG team discovers a high-tech world where the population is addicted to a sophisticated Virtual Reality simulator. Their society is close to ruin from neglect.
Draga becomes involved with the winged Otsorok (a race of creatures that resemble her). Draga is delighted to be among others like herself.
When the SG team happens upon the inhabitants of a planet fighting Tlak'kahn 'invaders,' they immediately join the fight against the Tlak'kahn.
On a high-tech world where communication is entirely electronic and the ancient skills of reading and writing have been completely forgotten.
The SG team 'borrows' a spaceship to take them to Earth, but instead find themselves on a planet where they least want to be -- Ka'an, the Tlak'kahn homeworld.
Gus and the trainees find old friend Dr. Keri Mason at a gathering - the best minds in the galaxy. Dr. Bre-Sal, a brilliant alien neuroscientist, has unlocked the secret.
The SG team emerges into an alien world in which a female's social status revolves around possessing a rare type of luminous fern headdress -- to the point where they will risk their lives.
An animated series featuring an old veteran Stargate traveler, Gus and the SG team visits the planet of the Mardans, an alien civilization that has modeled itself after the Tlak'kahn. While the team is trying to help them deal with an epidemic.
An animated series featuring an old veteran Stargate traveler, Gus and the SG team stumbles onto a huge alien museum dedicated to Earth history -- and find themselves in the middle of a struggle between an android Napoleon and an android Caesar.
Harrison's pride in his 'natural' flying ability is challenged when he's the only one of the trainees who can't learn how to ride the huge reptilian birds of prey used as mounts.
When the SG Team encounters the Motai -- aliens living on an arid planet -- Seattle is determined to help them improve their quality of life with a bold irrigation plan.
To show Gus that he doesn't know everything about her, Stacey allows aliens to paint a beautiful design on her skin. But it isn't ordinary paint -- it's an alien microbe.
After visiting a series of hostile or barren planets, the exhausted team begins to question the value of continuing their self-imposed mission.