Steve and Blue are going on a big trip! We play Blue’s Clues to figure out where Blue wants to go. As we search for clues, we pack for our trip and learn about new environments. We skidoo into a globe where we meet Mother Nature and, using our ability to identify aspects of different environments, help her finish her song. Next, our friends all create their favorite environments and we use our memory of Mother Nature’s song to help us figure out what they are.
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Something’s missing from Blue’s circle collection – but what could it be? We play Blue’s Clues to figure out what’s missing, and help our friends with their collections. First, we help our next-door neighbor, Periwinkle, organize his various collections, learning some new things about what he likes along the way. Then we skidoo to the beach to help Shovel search for seashells to add to his collection.
Steve wears different clothes! It’s a nutty opposite day at Blue’s Clues and everything’s topsy-turvy, including some of our friends. We play Blue’s Clues to figure out what opposite Blue is thinking of. But first, something pretty strange happens to our house, and we need to use our understanding of opposites to put everything back the way it belongs. Meanwhile, we continue to hunt for clues and skidoo into an Opposite Book to help two sisters create very opposite environments.
Bonjour et Bienvenue -- welcome to Café Blue! Steve and Blue decide to open up a restaurant in our house for one day only. There’s lots to be done -- customers to seat, orders to take and -- oh no -- what should we serve for dessert? Blue knows! We play Blue’s Clues to figure it out. Meanwhile, using our math skills, we help Steve take orders from our hungry customers. Then it’s a skidoo to the grocery store to pick out the various ingredients for Chef Salt’s special spaghetti sauce. Back at Café Blue we use our math skills to make sure all our friends get fair shares of food.
With a shape made out of two chairs and a blanket, Steve is imagining there’s an igloo in the living room! But Blue sees something different...we play Blue’s Clues to figure out what Blue is imagining the shape to be. All day long, we use our imaginations to see things in new ways. We figure out Slippery, Tickety and Blue’s story by looking at their pictures and envisioning what they could be. Then we head to the backyard fort where Periwinkle helps us show Mr. Salt how to use his imagination.
Sir Steve-a-lot and Queen Blue must rescue King Horace from Periwinkle, the castle keeper! We play Blue’s Clues to figure out what we should imagine ourselves to be to get up to Periwinkle’s castle in the sky. As part of our adventure, we use our imaginations to overcome Periwinkle’s magic spells. Then we skidoo to a Medieval World where we solve riddles as we hunt for the key to open the gate we must pass through to get to Horace.
It’s a bird, it’s a plane – it’s the Blue’s Clues Superheroes! Steve, Blue, Tickety and Slippery are all being superheroes today. Along with the home viewer, Stripe Man, Super Blue, Clock Girl and Super Soap comprise “The Think Squad.” But what’s that strange rumbling sound? We play Blue’s Clues to figure it out. Using our thinking superpowers, we clean up spilled milk, help Mr. Salt tell time and help Paprika find her gummy bear. Then we skidoo to Superheroville, where we help young Frank figure out what his own special superpower is.
To the untamed wilderness of our backyard we go! Join Steve and Blue on a bug-watching expedition and help to play Blue’s Clues as we figure out what Blue’s favorite bug is. We observe bugs with Periwinkle, Shovel and Pail; and we help figure out why grasshoppers hop, mole crickets dig and stick bugs hide. We then skidoo into the Big Bug Book where we help Antoinette Ant get through her first day on the job as a worker ant.
A visit from Plum, Periwinkle’s bilingual friend, gets us learning new Spanish words. Meanwhile, Plum and Periwinkle are building a marioneta together and we play Blue’s Clues to figure out what kind of marioneta Blue thinks we should make. We figure out what certain words mean in Spanish by helping to identify missing body parts from Plum and Periwinkle’s marioneta. Then we skidoo into Plum’s puppet book where we help to outfit Pedro, a Spanish-speaking marioneta.
Steve and Blue are inspired to create a newspaper to tell everyone what’s new around the house. While helping Steve search for news, we play Blue’s Clues to figure out what news Blue wants to include in the paper. We report on Pail’s efforts to make a basket, Tickety’s counting and Slippery’s finger painting. Afterwards, we skidoo into a different newspaper, “The Skidoo News,” to learn all about what’s going on in the world of Skidoos. Then as we prepare to unveil our own newspaper, we uncover a final bit of news—Mr. Salt and Mrs. Pepper are going to have a new baby!
Blue decides to create a special space for herself in the bedroom. What’s going to be her favorite thing to do in her special space? We play Blue’s Clues to figure it out. We explore the value and meaning of a special space and learn about our Blue’s Clues friends’ special spaces and what they like to do in them. And, since Paprika’s growing up, we help her move some baby things out of her room and some big kid things in!
Mr. Salt and Mrs. Pepper do so much for us that Blue and Steve create an impromptu holiday to celebrate them both -- “Mr. Salt and Mrs. Pepper Day.” Blue decides to make them a card and we play Blue’s Clues to figure out what she wants it to say. Throughout the day we look for ways to show our appreciation for Mr. Salt and Mrs. Pepper, beginning with helping them clean up the kitchen. Then we skidoo into a family photo album to learn more about Mr. Salt and Mrs. Pepper’s favorite things so we can make them a special gift of our own.
Anticipation builds as we wait for Mr. Salt and Mrs. Pepper to call from the hospital to tell us that the new baby’s here! And what should we give the baby? Blue knows! We play Blue’s Clues to figure it out. Paprika prepares to be a big sister and looking at our characters’ baby books gives us a chance to learn about what they were like when they were really little! At the hospital, we see lots of different babies and help Steve find the babies’ parents based on descriptions.
The arrival of a new baby in the house means making some adjustments. We take pride in each successful change we’re able to make, and we play Blue’s Clues to figure out an additional way to assist Mr. Salt and Mrs. Pepper in taking care of Cinnamon. We help our friends change their behavior so they can give Cinnamon a bath and prepare him for a nap. Then we skidoo to help Big Sister Bear make practical changes in her bedroom, now that she’s sharing it with her little sister, Baby Baby Bear.
Steve and Blue discover a locked trunk inside their bedroom closet. What could be inside? We play Blue’s Clues to figure out where the key is so we can open the trunk and see what’s inside. All day long we think about what’s inside things. We help Mr. Salt and Mrs. Pepper organize their groceries in the refrigerator based on what’s inside various foods. Then we skidoo into a pull-tab book, where we help Boris the Bunny explore what’s inside various objects in nature as he prepares for a lunchtime picnic.