As it starts to rain, Kevin and Blue discover that the raindrops sound like music. Blue decides she would like to do something musical, so we play Blue’s Clues to figure out what Blue wants to do on this rainy day. As we go through the house, we find music and tap beats. We help Mr. Salt and Mrs. Pepper make water xylophones and we skidoo into the farm to match animals with their friends, based on the songs they sing.
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We play Blue’s Clues to figure out where Blue was when she lost her backpack. Guided by a handy saying -- “Go back, go back, go back to where you were!” -- we help Bucket and Spade find their lost toys, then jump into a game board to help Felix find the things he lost on his way to school.
Something’s making Blue sad, so we play Blue’s Clues to figure out what it is. Along the way, we help our Felt Friends label their feelings and we skidoo into Blue’s school to help her classmates figure out how to resolve difficult situations and emotions.
We help Kevin and Blue take care of their plants, and now there’s something else that we need to do. We play Blue’s Clues to figure out what it is. Along the way, we find a butterfly and figure out what it needs. Then we help take care of Baby Paprika while Mr. Salt and Mr. Pepper are away. Finally we skidoo into a safari book and help animals get home so they can take a bath in their respective habitats.
Something is frustrating Blue, so we play Blue’s Clues to figure out what it is. We learn to “Stop, take a deep breath and think” when we find ourselves in frustrating situations. This comes in handy when Mr. Salt and Mrs. Pepper get frustrated as they prepare for a picnic. Then we skidoo to the forest to help Rabbit balance a see-saw with Blue!
We are having a big art show, and we play Blue’s Clues to figure out what Blue is making for the show. As we search for clues, we help Kevin with his art projects, locate the fish hidden in our friends’ pictures and figure out what Bucket and Spade sculpted. Then we skidoo into an art book and help three characters find their way back to the paintings they belong in, based on their color, shape and lines.
Blue has a surprise for us, but it won’t be ready until two o’ clock. We play Blue’s Clues to figure out what the surprise is. Using our watch, we time activities and discover the difference between seconds and minutes. We help Tickety Tock practice telling time, and then play Grandfather Clock’s race against time!
Blue hears something that we can’t hear, so we play Blue’s Clues to figure out what it is. Using our listening skills, we help Bucket and Spade follow the path a gopher took in the woods, based on the sounds he makes. Then we skidoo into a movie which has no sound and figure out which sounds to add, making sure they match the actions we see.
We help Kevin and Blue fix their broken toy plane. There’s something else to fix, so we play Blue’s Clues to figure out what it is. Along the way we help Bucket and Spade figure out how ramps work, practice using a tape recorder, and then jump into a picture of a park where we help characters figure out how their bikes, tricycles and cars work.
We play Blue’s Clues to figure out what animal Blue wants to learn about. Throughout the episode we learn about different animal behaviors by observing animals and pretending to be them. Using our animal book, we help Bucket, Spade and Paprika figure out why their favorite animals do what they do. Then we skidoo into a submarine to find camouflaged fish and figure out why they are hiding.